1.设计内容
import javax.swing.JFrame;
import javax.swing.JOptionPane;
import java.awt.*;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.image.BufferedImage;
int w = f.getToolkit().getScreenSize().width;//宽度
// int h = f.getToolkit().getScreenSize().height;//高度
int width = Toolkit.getDefaultToolkit().getScreenSize().width;
int height = Toolkit.getDefaultToolkit().getScreenSize().height;
int x,y; // 定义鼠标的坐标
int[][] allChess = new int[15][15]; // 用数组来保存棋子,0表示无子,1表示黑子,2表示白子
boolean isblack = true; //用来表示黑子还是白子, true表示黑子 false表示白子
boolean canPlay = true; // 用来表示当前游戏是否结束
String message = "黑方先行";
String blackMessage = "无限制";
String whiteMessage = "无限制";
//保存棋谱,记录双方每一步落子的位置
int[] chessX = new int[255];
int[] chessY = new int[255];
int countX,countY;
//默认设置无时间限制
int maxTime = 0; //保存最大时间
int blackTime = 0;
int whileTime = 0; //保存黑白方所剩余的时间
public class FivegameDemo {
public static void main(String[] args) {
FiveGame f=new FiveGame();
}
}
public FiveGame(){
//设置标题
this.setTitle("五子棋单机版");
//设置大小
this.setSize(500,500);
this.setLocation((width - 500) / 2 , (height - 500) / 2 );
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setResizable(false); //设置窗口不可改变,固定窗口大小
this.setVisible(true);
this.repaint(); //java里repaint()是重绘component的方法;
this.addMouseListener(this);
}
public void paint(Graphics g){//双缓冲技术//创建一个不带透明色的对象BufferedImage buf = new BufferedImage(500, 500, BufferedImage.TYPE_INT_RGB);Graphics g1 = buf.createGraphics(); // 创建画笔g1.setColor(new Color(0,200,150));g1.fill3DRect(43, 60, 375, 375,true);g1.setFont(new Font("黑体",Font.BOLD,20));g1.drawString("游戏信息:"+message,50,50);g1.drawRect(30, 440, 180, 40);g1.drawRect(250, 440, 180, 40); //画黑方时间与白方时间字符串的边框g1.setFont(new Font("粗体",0,12));g1.drawString("黑方时间: "+blackMessage,40,465);g1.drawString("白方时间: "+whiteMessage,260,465);g1.drawRect(430,66,55,20);g1.drawString("重新开始",432,80); //重新开始按钮g1.drawRect(430,106,55,20);g1.drawString("游戏设置",432,120); //游戏设置按钮g1.drawRect(430,146, 55, 20);g1.drawString("游戏说明", 432, 160); // 游戏说明按钮g1.drawRect(430, 186, 55, 20);g1.drawString("退出游戏", 432, 200); // 退出游戏按钮g1.drawRect(430, 246, 55, 20);g1.drawString("悔棋", 442, 260); // 悔棋g1.drawRect(430, 286, 55, 20);g1.drawString("认输", 442, 300); // 认输for (int i = 0; i <= 15; i++) {g1.setColor(Color.YELLOW);//设置线的颜色g1.drawLine(43, 60+i*25, 375+43, 60+i*25); //画棋盘横线g1.drawLine(43+i*25, 60, 43+i*25, 375+60); //画棋盘竖线}for(int i=0; i<15; i++){for (int j = 0; j < 15; j++) {//画实心黑子if(allChess[i][j] == 1){int tempX = i*25+47;int tempY = j*25+64;g1.setColor(Color.BLACK);/*fillOval(int x,int y ,int width ,int height)显而易见,前 两个X 和 Y是矩形框的左上角的坐标,width和height是宽和高。*/g1.fillOval(tempX, tempY, 16, 16); //画实心椭圆g1.setColor(Color.BLACK);g1.drawOval(tempX, tempY, 16, 16);//画椭圆}//画实心白子if(allChess[i][j] == 2){int tempX = i*25+47;int tempY = j*25+64;g1.setColor(Color.WHITE);g1.fillOval(tempX, tempY, 16, 16);g1.setColor(Color.WHITE);g1.drawOval(tempX, tempY, 16, 16);}}}g.drawImage(buf, 0, 0,this);}
代码如下:
public void mousePressed(MouseEvent e){if(canPlay){x=e.getX();y=e.getY(); // 用来获取鼠标坐标System.out.println(x+"---"+y);if(x>55 && x<= 405 && y>=72 && y<=420){System.out.println();//让鼠标在棋盘范围内if((x-55)%25>12){x=(x-55)/25 + 1;}else {x = (x-55)/25;}if((y-72)%25>12){y=(y-72)/25 + 1;}else {y=(y-72)/25;}//落子if(allChess[x][y] == 0){chessX[countX++] = x;chessY[countY++] = y;if(isblack){allChess[x][y] = 1;isblack = false;message = "白方下子";}else {allChess[x][y] = 2;isblack = true;message = "黑方下子";}this.repaint();if(this.isWin()){if(allChess[x][y] == 1){JOptionPane.showMessageDialog(this, "游戏结束,黑方胜利");}else {JOptionPane.showMessageDialog(this, "游戏结束,白方胜利");}this.canPlay = false; //表示游戏结束}}else{JOptionPane.showMessageDialog(this, "已经有棋子,请重新下");}}}//点击按钮//重新开始游戏//e.getX()获得鼠标的位置if(e.getX() >=430 && e.getY() <= (428+55) && e.getY() >= 66&& e.getY() <= (66+20) ){int result = JOptionPane.showConfirmDialog(this, "是否重新开始游戏?");if(result == 0){restarGame();}}// 游戏说明if(e.getX() >= 430 && e.getY() <= (430+55) && e.getY() >=146&& e.getY() <= (146+20) ){JOptionPane.showMessageDialog(this, "规则:横竖斜先连成五子者获胜!");}//退出游戏if(e.getX() >=430 && e.getX() <= (430+55) && e.getY() >=186&& e.getY() <= (186+20)){int result = JOptionPane.showConfirmDialog(this, "是否退出游戏?");if(result == 0){System.exit(0);}}//悔棋if(e.getX() >= 430 && e.getX() <= (430+55) && e.getY() >= 246&& e.getY() <= (246+20)){int result = JOptionPane.showConfirmDialog(this,(isblack == true ? "白方悔棋,黑方是否同意?" :"黑方悔棋,白方是否同意?"));// result = 0为悔棋if(result == 0){allChess[chessX[--countX]][chessY[--countY]]=0;if(isblack == true ){isblack = false;}else {isblack = true;}this.repaint(); //重绘棋盘}}//认输if(e.getX()>=430 && e.getX()<=(428+55) && e.getY()>=286&& e.getY()<=(286+20)){int result=JOptionPane.showConfirmDialog(this, "是否认输?");if(result==0){JOptionPane.showMessageDialog(this,"游戏结束,"+(isblack==true ? "黑方认输,白方获胜!" : "白方认输,黑方获胜!"));}}}public void mouseClicked(MouseEvent e) {// TODO Auto-generated method stub}public void mouseReleased(MouseEvent e) {// TODO Auto-generated method stub}public void mouseEntered(MouseEvent e) {// TODO Auto-generated method stub}public void mouseExited(MouseEvent e) {// TODO Auto-generated method stub}
public void restarGame(){
for (int i = 0; i < 15; i++) {
for (int j = 0; j < 15; j++) {
allChess[i][j] = 0; //
}
}
//
for (int i = 0; i < 15; i++) {
chessX[i] = 0;
chessY[i] = 0;
}
countX =0;
countY =0;
message = "黑方先行";
blackMessage = "无限制";
whiteMessage = "无限制";
blackTime = maxTime;
whileTime = maxTime;
isblack = true;
canPlay = true;
this.repaint();
}
public boolean isWin(){
boolean flag = false;
int count = 1; //用来保存共有相同颜色多少棋子相连,初始值为1
int color = allChess[x][y]; //color = 1 (黑子) color = 2(白子)
//判断横向是否有5个棋子相连,特点:纵坐标是相同,即allChess[x][y] 中y值是相同
count = this.checkCount(1,0,color);
if(count >= 5){
flag = true;
}else {
//判断纵向,x轴相同
count = this.checkCount(0,1,color);
if(count >= 5){
flag = true;
}else {
//判断右上,左下
count = this.checkCount(1,-1,color);
if(count >= 5){
flag = true;
}else {
//判断右下,左上
count = this.checkCount(1,1,color);
if(count >= 5){
flag = true;
}
}
}
}
return flag;
}
public int checkCount(int xChange , int yChenge ,int color){int count = 1;int tempX = xChange;int tempy = yChenge; //临时变量i,保存初始值//全局变量x,y最初为鼠标点击的坐标,//经下棋方法已经将x,y的范围变成0-15(遍历整个棋盘,寻找相同颜色的棋子)//正方向while(x + xChange >=0 && x+xChange <15 && y+yChenge >=0 &&y+yChenge < 15 && color == allChess[x+xChange][y+yChenge]){count++;if(xChange != 0)xChange++;if(yChenge != 0 ){if(yChenge != 0){if(yChenge > 0) {yChenge++;}else {yChenge--;}}}}//反方向xChange = tempX;yChenge = tempy; // 恢复初始值while(x-xChange >=0 && x-xChange <15 && y-yChenge >=0 &&y-yChenge <15 && color == allChess[x-xChange][y-yChenge]){count++;if(xChange != 0){xChange++;}if(yChenge != 0){if (yChenge > 0) {yChenge++;}else {yChenge--;}}}return count;}
repaint():具有刷新页面效果的方法,如果你要页面进行重画就可以调用.
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