SLObjectItf player;
static SLEngineItf EngineItf;/* 创建音频播放器 */(*EngineItf)->CreateAudioPlayer(EngineItf, &player, &audioSource, &audioSink, 2, iidArray, required);/* 同步模式下实现播放器 */(*player)->Realize(player, SL_BOOLEAN_FALSE);
frameworks/wilhelm/src/itf/IEngine.cpp
static SLresult IEngine_CreateAudioPlayer(SLEngineItf self, SLObjectItf *pPlayer,SLDataSource *pAudioSrc, SLDataSink *pAudioSnk, SLuint32 numInterfaces,const SLInterfaceID *pInterfaceIds, const SLboolean *pInterfaceRequired)
{//1.
const ClassTab